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Digital Sangaku, Part II by Jean Constant
Digital Sangaku, Part II by Jean Constant










Digital Sangaku, Part II by Jean Constant

In the next step, the vector outlines were converted into bitmaps. The vectorization of the underlying shapes transferred the exact mathematical information onto the virtual canvas.

Digital Sangaku, Part II by Jean Constant

First, the data collection included selecting specific geometry problems from various Sangaku wooden tablets and converting them into digital information as a single black and white outline to define shapes, volumes, and textures. The following text describes the steps adopted in a visualization project. The object of the demonstration is to apply computing techniques to the creation of artistic statements based on geometrical problems, highlight the dynamics of interaction between art and science, and examine how much both fields enrich the larger discourse and appreciation of Art. AbstractThis chapter describes the digitalization process of 19th century scientific representations from the Japanese culture – a set of mathematical problems etched on wooden boards.












Digital Sangaku, Part II by Jean Constant